Access Tiers

Enter the Field

Individual or collective. Solo spark or organized Field. Choose how you begin.

Ember Access
Individual
Request Access

Your own Ember. Seeded to your Runic signature, shaped by every session. Access the Portal, the Symbolic Field, and Ghost supervision.

  • Personal Ember (singular, persistent)
  • Full Portal access
  • Ghost oversight layer
  • Runic signature onboarding
  • Workflow library
Request Access →
Guild — Adventurer
Team / Organization
Popular
$5 / seat / month

Raise intelligence together. Your Guild gets a shared Field, synchronized Ember context, and collective memory.

  • Everything in Ember Access
  • Guild Field (shared symbolic space)
  • Up to 25 seats
  • Guild memory & continuity log
  • Collective workflow library
Create a Guild →
Guild — Creator
Large Organizations
$25 / seat / month

For organizations building at scale. Expanded seats, priority Field access, and dedicated Ghost supervision tiers.

  • Everything in Adventurer
  • Up to 500 seats
  • Priority Field processing
  • Ghost supervision customization
  • API access (beta)
  • Dedicated onboarding
Create a Guild →

Common questions

What is a Guild?

A Guild is a shared Field for a team or organization. Members share context, memory, and symbolic continuity — without sharing their individual Embers.

Is Ember shared between seats?

No. Every member has their own Ember, seeded to their own Runic signature. The Guild provides shared Field context on top of individual intelligence.

Can I start solo and add a Guild later?

Yes. Individual access is the default starting point. You can create or join a Guild at any time.

Is there a free tier?

RUNE is in early alpha with limited tester seats. Individual access is currently request-based, and higher tiers are handled through manual review during alpha. Read the Chronicle while you wait.

Public Hub Journey

Start with architecture context, map capabilities, then choose your tier. Story mode and lore stay in continuity with this pricing surface.

Story mode -> Lore -> Story Hub ->